The operation of Blender in this book is applicable to all operating platforms but operations
ancillary to the program, such as, saving work to the computers hard drive, have been described
exclusively using a Windows operating system.
System Requirements
Graphics
Blender 2.82 and later requires OpenGL 3.3 or above, with recent graphics drivers from your
graphics card manufacturer.
Hardware
Minimum (basic usage) hardware
• 64-bit dual core 2Ghz CPU with SSE2 support.
• 4 GB RAM
• 1280×768 display
• Mouse, Trackpad or Pen + Tablet
• Graphics Card with 1 GB RAM, OpenGL 3.3
• Less than 10 years old.
Recommended hardware
• 64-bit quad core CPU
• 16 GB RAM
• Full HD display
• Three button mouse or pen+tablet
• Graphics card with 4 GB RAM
Optimal (production-grade) hardware
• 64-bit eight core CPU
• 32 GB RAM
• Full HD displays
• Three button mouse and pen+tablet
•
Graphics card with +12 GB RAM
•
Supported Graphics Cards
. NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including
RTX-based cards, with NVIDIA drivers (list of all GeForce and Quadro GPUs)
•
AMD: GCN 1st gen and newer. Since Blender 2.91, Terascale 2 architecture is fully
depreciated, try using 2.90 (albeit not supported, it might still work) [list of all AMD GPUs]
•
Intel: Haswell and newer (list of all Intel GPUs)
•
macOS: Version 10.13 or newer with supported hardware.
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