The operation of Blender in this book is applicable to all operating platforms but operations

ancillary to the program, such as, saving work to the computers hard drive, have been described

exclusively using a Windows operating system.

System Requirements

Graphics

Blender 2.82 and later requires OpenGL 3.3 or above, with recent graphics drivers from your

graphics card manufacturer.

Hardware

Minimum (basic usage) hardware

64-bit dual core 2Ghz CPU with SSE2 support.

4 GB RAM

1280×768 display

Mouse, Trackpad or Pen + Tablet

Graphics Card with 1 GB RAM, OpenGL 3.3

Less than 10 years old.

Recommended hardware

64-bit quad core CPU

16 GB RAM

Full HD display

Three button mouse or pen+tablet

Graphics card with 4 GB RAM

Optimal (production-grade) hardware

64-bit eight core CPU

32 GB RAM

Full HD displays

Three button mouse and pen+tablet

Graphics card with +12 GB RAM

Supported Graphics Cards

. NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including

RTX-based cards, with NVIDIA drivers (list of all GeForce and Quadro GPUs)

AMD: GCN 1st gen and newer. Since Blender 2.91, Terascale 2 architecture is fully

depreciated, try using 2.90 (albeit not supported, it might still work) [list of all AMD GPUs]

Intel: Haswell and newer (list of all Intel GPUs)

macOS: Version 10.13 or newer with supported hardware.

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